@article {2019,
	title = {Re-Representing Metaphor: Modeling Metaphor Perception Using Dynamically Contextual Distributional Semantics},
	journal = {Frontiers in Psychology: Cognitive Science},
	volume = {10},
	year = {2019},
	month = {04/2019},
	pages = {1-18},
	type = {Original Research},
	abstract = {In this paper, we present a novel context-dependent approach to modeling word meaning, and apply it to the modeling of metaphor. In distributional semantic
approaches, words are represented as points in a high dimensional space generated from co-occurrence statistics; the distances between points may then be used to quantifying semantic relationships. Contrary to other approaches which use static, global representations, our approach discovers contextualized representations by dynamically projecting low-dimensional subspaces; in these ad hoc spaces, words can be re-represented in an open-ended assortment of geometrical and conceptual configurations as appropriate for particular contexts. We hypothesize that this context-specific re-representation enables a more effective model of the semantics of metaphor than standard static approaches. We test this hypothesis on a dataset of English word dyads rated for degrees of metaphoricity, meaningfulness, and familiarity by human participants. We demonstrate that our model captures these ratings more effectively than a state-of-the-art static model, and does so via the amount of contextualizing work inherent in the re-representational process.},
	keywords = {computational creativity, computational linguistics, conceptual models, distributional semantics, metaphor, vector space models},
	doi = {doi: 10.3389/fpsyg.2019.00765},
	author = {Stephen McGregor and Kat Agres and Karolina Rataj and Matthew Purver and Geraint Wiggins}
}
@proceedings {2018,
	title = {Rhythmic Entrainment for Hand Rehabilitation Using the Leap Motion Controller},
	year = {2018},
	month = {09/2018},
	address = {Paris, France.},
	abstract = {Millions of individuals around the world suffer from motor impairment or disability, yet effective, engaging, and cost-effective therapeutic solutions are still lacking. In this work, we propose a game for hand rehabilitation that leverages the therapeutic aspects of music for motor rehabilitation, incorporates the power of gamification to improve adherence to medical treatment, and uses the versatility of devices such as the Leap Motion Controller to track users{\textquoteright} movements. The main characteristics of the game as well as  future research directions are outlined.},
	keywords = {Leap Motion, Motor Rehabilitation, music, Music Therapy, Rhythmic Entrainment},
	author = {Beveridge, S. and Cano, E. and Agres, K.}
}
